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    1. Created 15 September 2025

    CSHOT

    Siec tworzona z pasja, prężnie rozwijajacą się. Posiadamy serwery CS 1.6. Każdy znajdzie u nas coś dla siebie. Profesjonalne podejście administracji jak i adminów tworzy wspaniałą atmosferę na sieci. Jeśli masz

    1. Created 15 September 2025

    CSHOT

    Siec tworzona z pasja, prężnie rozwijajacą się. Posiadamy serwery CS GO. Każdy znajdzie u nas coś dla siebie. Profesjonalne podejście administracji jak i adminów tworzy wspaniałą atmosferę na sieci. Jeśli masz c

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[EasyBlock ] BlockMaker/ProFragsMaker

Created Today  in PLUGINY  by Poster
[TITLE] [EasyBlock ] BlockMaker/ProFragsMaker
[URL] https://amxx.pl/topic/76841-easyblock-bl...ragsmaker/


[Image: opis.png]
Przedstawiam wam ProFragsMakera który zawiera **Rendering** i **Ruchome
Bloczki** które ustawiasz sam jak mają latać !
Udostępniam go do użytku publicznego
Działa poprawnie z ExpMod'em by Grzyboo and tQQ -->
[http://amxx.pl/topic...rzyboo-and-tqq/](...-easyblock-
expmod-by-grzyboo-and-tqq/)

[Image: instalacja.png]
-**ProFragsMaker. amxx**do cstrike/addons/amxmodx/plugins
-do do cstrike/addons/amxmodx/configs/plugins.ini dopisz :



ProFragsMaker.amxx


[Image: komendyadmina.png]
+bmgrab/-bmgrab - Poruszanie bloczkami (tylko dla admina z odpowiednia flaga)
/bm - Otwiera główne menu bloczków. (tylko dla admina z odpowiednia flaga)

[Image: inneinformacje.png]
Bloczki:




"Platforma",
"Bunnyhop",
"Obrazenia",
"Leczenie",
"Nofalldamage",
"Lod",
"Trampolina",
"Strzalka",
"Smierc",
"Miod",
"Bariera CT",
"Bariera TT",
"Szyba",
"Bunnyhop No Slow Down",
"Opozniony BH",
"Niesmiertelnosc",
"Niewidzialnosc",
"Buty Szybkosci",
"Kamuflaz",
"Bron",
"Armor", - Nowość.
"Spamduck",
"Granaty",
"VIP Bariera",
"Oslepienie",, - Nowość.
"Trzesienie Ziemi",, - Nowość.
"Trawa",
"Melanz",
"Drewno",
"Exp",
"Muza",
"Bunnyhop Damage",, - Nowość.
"Bunnyhop Lod",, - Nowość.
"Granat Wybuchajacy",
"Granat Zamrazajacy",
"Granat Oslepiajacy",
"Dywan",, - Nowość.
"Luke Skywalker", - Nowość.



tu zmieniamy swoje bloczki,soundy,sprites:




new const g_model_platform[] = "models/profrags/Normal/platforma2.mdl";
new const g_model_trawa[] = "models/profrags/Normal/trawa2.mdl";
new const g_model_drewno[] = "models/profrags/Normal/drewno2.mdl";
new const g_model_bunnyhop[] = "models/profrags/Normal/bh2.mdl";
new const g_model_damage[] = "models/profrags/Normal/dmg2.mdl";
new const g_model_healer[] = "models/profrags/Normal/healer2.mdl";
new const g_model_no_fall_damage[] = "models/profrags/Normal/nofalldamage2.mdl";
new const g_model_ice[] = "models/profrags/Normal/lod2.mdl";
new const g_model_trampoline[] = "models/profrags/Normal/trampolina2.mdl";
new const g_model_speed_boost[] = "models/profrags/Normal/strzalka2.mdl";
new const g_model_death[] = "models/profrags/Normal/smierc2.mdl";
new const g_model_honey[] = "models/profrags/Normal/miod2.mdl";
new const g_model_ct_barrier[] = "models/profrags/Normal/ct2.mdl";
new const g_model_t_barrier[] = "models/profrags/Normal/tt2.mdl";
new const g_model_glass[] = "models/profrags/Normal/glass2.mdl";
new const g_model_no_slow_down_bunnyhop[] = "models/profrags/Normal/bh2.mdl";
new const g_model_delayed_bunnyhop[] = "models/profrags/Normal/delayedbh2.mdl";
new const g_model_invincibility[] = "models/profrags/Normal/niesmiertelka2.mdl";
new const g_model_stealth[] = "models/profrags/Normal/duch2.mdl";
new const g_model_boots_of_speed[] = "models/profrags/Normal/buty2.mdl";
new const g_model_kamuflaz[] = "models/profrags/Normal/kamuflaz2.mdl";
new const g_model_bron[] = "models/profrags/Normal/bron2.mdl";
new const g_model_armor[] = "models/profrags/Normal/armor2.mdl";
new const g_model_spamduck[] = "models/profrags/Normal/duck2.mdl";
new const g_model_granaty[] = "models/profrags/Normal/granaty2.mdl";
new const g_model_vip[] = "models/profrags/Normal/vip2.mdl";
new const g_model_oslepienie[] = "models/profrags/Normal/oslepienie2.mdl";
new const g_model_trzesienie[] = "models/profrags/Normal/trzesienie2.mdl";
new const g_model_melanz[] = "models/profrags/Normal/melanz2.mdl";
new const g_model_exp[] = "models/profrags/Normal/exp2.mdl";
new const g_model_muza[] = "models/profrags/Normal/muza2.mdl";
new const g_model_bhdamage[] = "models/profrags/Normal/dmg2.mdl";
new const g_model_bhice[] = "models/profrags/Normal/bh2.mdl";
new const g_model_he[] = "models/profrags/Normal/granaty2.mdl";
new const g_model_sg[] = "models/profrags/Normal/granaty2.mdl";
new const g_model_flash[] = "models/profrags/Normal/granaty2.mdl";
new const g_model_dywan[] = "models/profrags/Normal/dywan2.mdl";
new const g_model_luke[] = "models/profrags/Normal/luke2.mdl";

new const g_sprite_light[] = "sprites/profrags/lightmaker.spr";

new const g_sprite_teleport_start[] = "sprites/profrags/flare6.spr";
new const g_sprite_teleport_destination[] = "sprites/profrags/bm_teleport_end.spr";

new const g_sound_invincibility[] = "profrags/invincibility.wav";
new const g_sound_stealth[] = "profrags/stealth.wav";
new const g_sound_camouflage[] = "profrags/camouflage.wav";
new const g_sound_boots_of_speed[] = "profrags/bootsofspeed.wav";
new const g_sound_melanz[] = "profrags/melanz.wav";
new const g_sound_bron[] = "profrags/bron.wav";
new const g_sound_kasa[] = "profrags/exp.wav";
new const g_sound_TeleportSound[] = "profrags/teleport.wav";



[Image: wymaganemoduly.png]

#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <engine>
#include <fakemeta>
#include <hamsandwich>
#include <fun>
#include <sockets>


[Image: download.png]

Modele,Soundy,Sprites --> [![Załączony
plik](https://amxx.pl/public/style_extra/mime_...h_id=32694
"Pobierz załącznik")
[**cstrike.zip**](https://amxx.pl/index.php?app=core&modul...h_id=32694
"Pobierz załącznik") **16,96 MB** 2735 Ilość pobrań

[![Załączony
plik](https://amxx.pl/public/style_extra/mime_...h_id=32689
"Pobierz załącznik")
[**ProFragsMaker.sma**](https://amxx.pl/index.php?app=core&modul...h_id=32689
"Pobierz załącznik") **174,75 KB** 2431 Ilość pobrań
[[Image: amxx.gif]**ProFragsMaker.amxx**](/kompilator/plugin/32689
"Pobierz plik AMXX")





Załączniki:
cstrike.zip
ProFragsMaker.sma